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Bridges

Definition​

Bridges Algorithm, also known as the "Bridges of Konigsberg" problem, is a classic graph theory problem that aims to determine whether it is possible to traverse all the bridges of a city's river system exactly once and return to the starting point without crossing any bridge twice. This algorithmic problem is essential in understanding Eulerian paths and circuits

Practice​

function BridgesAlgorithm(graph):
odd_degree_nodes = []
for node in graph.nodes:
if degree(node) % 2 != 0:
odd_degree_nodes.append(node)

if length(odd_degree_nodes) > 2:
return "No solution exists"
else if length(odd_degree_nodes) == 2:
start_node = odd_degree_nodes[0]
end_node = odd_degree_nodes[1]
else:
start_node = any_node
end_node = any_node

path = find_path(graph, start_node)
return path

function find_path(graph, node):
path = []
stack = [node]
while stack is not empty:
current_node = stack.pop()
path.append(current_node)
for neighbor in graph.neighbors(current_node):
if edge(current_node, neighbor) not in path:
stack.push(neighbor)
return path